PROJECT
board game --> VALOUR
storyline
VALOUR is an Island with and emerging reactor that would greatly increase in power and strength of a certain empire. This game depicts the war that takes place in control of the island. Their objective is to conquer the most number of zones in the island where the powerful reactor will be proclaimed by the winner of the war. There are four empires that are wedging war against one another. The game starts as each empire deploys their army troops from the shore of the island on each side of the cardinal direction (NORTH, SOUTH, EAST, and WEST). The war begins.
tutorial video
general rules
1) This game can be played by a total of 5 players where 4 players are in a team or against one another and another player as the Keeper. However, if there are only 3 players, then 2 player plays and the other is the Keeper. The role of a Keeper is essential part of the games thus there must always be player occupying the role.
2) To begin the game, each player sits according to their respective chosen colour area.
3) The game begins with either the younger player starts his turn first and moves in anti-clockwise from there or the players roll the dice and the highest number starts in the direction as mentioned.
4) This games objective is to be the top surviving player with the most number of zone under his control in the island.
5) The game is played for 2 hours.
6) Each player starts the game with 2 troops, a tank and a battleship card at their respective preparation zone.
7) The players to begin placing troops on their main base located near their preparation area, and on the following round the players will advance their troops in capturing new zone from the base.
8) Each player will be given a flowchart that points out what you’re supposed to do on your turn.
9) Once they have placed their troops on their sub-reactor, they begin by drawing a question card that will allow them to obtain more troops. Each card has its own troop amount specified depending on difficulty of the question. After reading the question, the players will have to answer the question to the keeper. The keeper will decide whether he/she has provided the correct answer. If he/she fails, his/her turn is over however if he/she succeeds, troops will be awarded by the keeper. Hence, he/she may begin planning their attack on an unoccupied zone or an occupied. If the player succeeds in capturing the zone he/she may draw an upgrade card that will be only applicable on his/her next turn. This marks the end of a players turn and the next player may begin his/her turn.
10) At the end of the 2 hour time frame, the person that holds the highest number of zones wins.
Want to know more about our board game? Here is the handout :D
2) To begin the game, each player sits according to their respective chosen colour area.
3) The game begins with either the younger player starts his turn first and moves in anti-clockwise from there or the players roll the dice and the highest number starts in the direction as mentioned.
4) This games objective is to be the top surviving player with the most number of zone under his control in the island.
5) The game is played for 2 hours.
6) Each player starts the game with 2 troops, a tank and a battleship card at their respective preparation zone.
7) The players to begin placing troops on their main base located near their preparation area, and on the following round the players will advance their troops in capturing new zone from the base.
8) Each player will be given a flowchart that points out what you’re supposed to do on your turn.
9) Once they have placed their troops on their sub-reactor, they begin by drawing a question card that will allow them to obtain more troops. Each card has its own troop amount specified depending on difficulty of the question. After reading the question, the players will have to answer the question to the keeper. The keeper will decide whether he/she has provided the correct answer. If he/she fails, his/her turn is over however if he/she succeeds, troops will be awarded by the keeper. Hence, he/she may begin planning their attack on an unoccupied zone or an occupied. If the player succeeds in capturing the zone he/she may draw an upgrade card that will be only applicable on his/her next turn. This marks the end of a players turn and the next player may begin his/her turn.
10) At the end of the 2 hour time frame, the person that holds the highest number of zones wins.
Want to know more about our board game? Here is the handout :D